COF INTRAMURALS
Flag Football
Leagues | Rules
| Schedule | Playoff
Bracket
All games will take place on Sweeney Field at Wentworth. The majority of games are Sunday, however there will be occasional games during the week, especially during playoffs.
Leagues
Men's A
Men's B
Women's
Co-rec
Free Agents:

Rules
I. Flag Football -- The Game
Colleges of the Fenway flag football will be played by the
rules set forth by the National Intramural-Recreational Sports
Association. Any rules not covered in the following pages
will be referred to the NIRSA Flag Football Rule Book. All
games will take place at Sweeney Field on the Wentworth Campus.
A. Number of Players
The game will be played with 2 teams consisting of 7 players
each. A minimum 5 players need to be present to avoid a forfeit.
Co-rec teams consist of 8 players (4 women, 4 men). A minimum
of 6 players (2 women and 4 men) need to be present to avoid
a forfeit.
B. Team Captain
Each team will designate to the referee a player who will
act as the team captain. The captain is the ONLY member of
the team who will speak to the officials. Captains will make
all team decisions, including making choices on penalty situations.
Team captains shall participate in a coin toss to begin the
game. The winner of the coin toss shall indicate whether his/her
team wishes to receive or defer the option to the second half
or choose a direction. The options are:
To choose whether his/her team will receive.
To choose the goal his/her team will defend.
Defer to the second half.
The captain who does not possess the first choice of options
for the first half will exercise the remaining option.
C. Timing
Playing time will be 40 minutes total, broken into 2 halves
which are 20 minutes each. Halftime will last 5 minutes.
During the first half and first 18 minutes of the second half,
the clock will run continuously, stopping only for team time
outs, player injury, and officials' time-outs. Approximately
2 minutes prior to the end of the second half, the Referee
will stop the clock and inform both captains of the 2 minute
warning.
During the final 2 minutes of the second half the clock will
stop for the following:
a. Incomplete Pass . . . . . . .. . Starts on Snap
b. Out-of-Bounds . . . . . . . . . . Starts on Snap
c. Team Timeout . . . . . . . . . . Starts on Snap
d. Fair Catch . . . . . . . . . .. Starts on Snap
e. Touchback. . . . . . . . . . . . Starts on Snap
f. Score . . . . . . . . . . . .. Starts on Snap (after PAT)
g. First Down . . . . . . . . . .. Depends on previous play
h. Penalty . . . . . . . . . . . . Depends on previous play
i. Change of Possession . . . . . . . Depends on previous
play
j. Referee's Time-out . . . . . . .. Referee's Discretion
k. Ball touched on free kick and strikes ground . . Starts
on Snap
Each team is awarded 2 time-outs per half. Unused time-outs
in the first half DO NOT carry over to the second half. Time-outs
will last 1 minute.
The referee may declare a time-out for any situation not covered
by the rules.
The "Mercy Rule": if one team is ahead by 19 (25
points for co-rec) or more points at the 2 minute warning
of the second half, the final 2 minutes WILL NOT BE PLAYED.
If a team goes ahead by 17 or more points within the final
2 minutes of the second half, the game will be stopped at
that point.
D. Equipment
1. Each player must wear flag belts, which will be provided
at the football field.
2. Footballs will be available for use at the field, but
participants are strongly encouraged to bring their own footballs.
3. Each team MUST wear shirts (or jerseys) of similar color,
in order for the officials to more easily identify different
teams. Jerseys must not hang below the waist of the player.
4. Players wearing illegal equipment will not be allowed
to play. The following is a list of equipment that will be
considered illegal:
a. Headgear except if it is a sweatband, or a knit or stocking
cap without a ball on top.
b. Jewelry of any kind. All religious or medical jewelry must
be taped down.
c. Pads or braces worn above the waist
d. Shoes with metal, ceramic, screw-in, or detachable cleats.
EXCEPTION: Screw-in cleats are allowed if the screw is part
of the cleat.
e. Shirts or jerseys that do not remain tucked in.
f. Pants or shorts with any belt(s), belt loops, pockets (point
of emphasis), or exposed drawstrings.
g. Leg or knee braces made of hard, unyielding materials.
E. Player/Team Disqualification
1. A player will be removed if he/she receives 2 unsportsmanlike
conduct penalties in a game.
2. Players and fans are required to stand at least 1 yard
behind the sidelines and between the 20-yard lines of the
playing field. Players and/or fans that venture beyond the
20 yard lines will be given a warning to move, and further
violation of this rule will warrant disqualifaction or removal
from the game site. All fans must remain OFF the turf surface.
No food, drinks (other than water), gum, or tobacco are allowed
on the premises.
II. How Flag Football is played
A. The Playing Field
1. A team has 4 downs to reach a zone line in order to receive
a first down. Teams may pass, run, or punt the ball during
these downs. Teams will start with the ball on their 14 yard
line and have 4 downs to advance to the 20, then 4 downs to
get to the 40, etc.
In Co-Rec play the male may not advance the ball through
the line of scrimmage.
2. Teams must have at least 5 players (6 for Co-Rec) to avoid
a forfeit. Offensive teams must have at least 4 players (5
for Co-Rec) on the line of scrimmage at the start of play.
3. There is very limited contact allowed in flag football.
In order to end a down, a defensive player must remove the
offensive player's flag belt. Teams must screen block (forcing
the opposition to go around them but without making hard contact
with the opposition).
4. Touchdowns are worth 6 points. After a touchdown is scored,
the offensive team may elect to try for 1 extra point (from
the 3 yard line) or 2 extra points (from the 10 yard line)
or 3 extra points from the 20 yard line.
5. After a touchdown or safety, the ball will be put in play
on the scored upon team's 14 yard line.
III. Flag Football Definitions
1. Loose Ball Play: A loose ball is a live ball not in player
possession during:
a. A running play (i.e. a pitch)
b. A scrimmage or free kick before possession is gained,
regained or the ball is dead
c. The period of time after a legal forward pass is released,
and
before it becomes complete, incomplete, or intercepted
2. Batting, Fumble, Muff:
Batting: Batting is intentionally striking or slapping with
the hand or arm:
a. A loose ball.
b. A ball in player possession by a player of the team in
possession.
Fumble: A fumble is a loss of player possession other than
handing, passing, or kicking the ball.
Muff: A muff is an unsuccessful attempt to catch a ball,
the ball being touched in the attempt.
3. Catch: A catch is an act of establishing player possession
of a live ball in flight. A player must make contact with
the ground inbounds with the ball, unless an opponent's contact
causes him/her to first touch out-of-bounds.
a. If one foot first lands inbounds and the receiver has
possession and control of the ball, it is a catch or interception.
b. A catch by any kneeling inbounds player is a completion
or interception.
4. Hurdling: An attempt by a player to jump with one or both
feet or knees over a player who is on his/her feet.
5. Protected Scrimmage Kick:
A kick that does not allow either team to advance beyond
their scrimmage lines until the ball is kicked. A protected
scrimmage kick MUST be a punt.
6. Forward and Backward Pass:
Forward and backward passes are determined by the initial
direction of the ball. A backward pass that hits the ground
is a fumble-it is dead at the spot that it hits.
7. Removing the Flag Belt:
When the flag belt clip is clearly broken from the runner
in possession of the ball, the down shall end and the ball
is declared dead. A flag belt is considered removed at the
point when the clasp comes unclipped. If a flag belt is inadvertently
dislodged and falls to the ground, a one hand tag between
the shoulders and knees is required to deem the runner down.
A player, in an attempt to remove a flag belt, MAY leave his/her
feet.
8. Contact: In an attempt to remove the flag belt from a
runner, a defensive player may contact the body and shoulders(incidental
contact), but not the face, neck, or any part of the head
of an opponent with their hands. A defensive player may not
hold, push, or knock down the runner in an attempt to remove
the flag belt or break up a pass.
IV. Flag Football -- Rules of the Game
1. Delay of Game: The ball must be put in play promptly and
legally. The following are examples of delay of game:
a. Failure to snap or free kick within 25 seconds of the
ready to play whistle.
b. Putting the ball in play before it is declared ready to
play.
c. Deliberately advancing the ball after it has been declared
dead.
d. Failure to kick the ball immediately after receiving the
snap on a protected scrimmage kick.
PENALTY: Delay of game, 5 yards from the spot of the snap.
2. Substitutions: No substitute may enter during a down.
Between downs any number of eligible substitutes may replace
players.
PENALTY: Sub Infraction, 5 yards from the basic spot.
3. Ball in Play and Dead Ball
Dead Ball Becomes Live:
A dead ball, having been declared ready for play, becomes
a live ball when it is snapped or kicked legally.
Ball Declared Dead:
A ball is declared dead when:
a. It goes out-of -bounds
b. any part of the runner, other than a hand or foot, touches
the ground
c. A touchdown, touchback, safety or try for point is made
e. A free kick or protected scrimmage kick comes to rest
on the ground and no player attempts to secure it
f. A forward pass strikes the ground or is caught simultaneously
by opposing players
g. A backwards pass or fumble by a player touches the ground
(a snap that hits the ground before reaching the intended
receiver, is declared dead at the spot it hits the ground)
h. A forward pass is legally completed, or a loose ball is
caught by a player on, above, or behind the opponent's goal
line
I. A runner has a flag belt removed legally by a defensive
player
j. A runner is legally tagged with one hand.
k. A passer is deflagged/tagged prior to releasing the ball
l. A muff of a free or protected scrimmage kick strikes the
ground
m. An official blows his/her whistle inadvertently during
a down
4. Inadvertent Whistles:
On occasion, an official may mistakenly blow his/her whistle
inadvertently, stopping play during a time when play should
not normally be stopped. When an inadvertent whistle is sounded,
the ball is declared dead, and the following options are available.
a. If a whistle is blown while a team has the ball, the team
that has the ball may choose to put the ball in play at the
spot of the whistle or replay the down.
b. If a whistle is blown when the ball is loose from a fumble,
backward pass, illegal kick or illegal forward pass-- the
team in possession may elect to put the ball in play where
possession was lost or replay the down.
c. If a whistle is blown during a legal forward pass or a
free or protected scrimmage kick-- the ball is replaced to
the previous spot and the down is replayed.
If a foul occurs during any of the above downs, an accepted
penalty shall be administered as in any other play situations.
When the foul is accepted, disregard the inadvertent whistle.
5. Zone Line to Gain:
The zone line to gain in any series shall be the zone in
advance of the ball, unless distance has been lost due to
penalty. The most forward point of the ball, when declared
dead shall be the determining factor.
6. Kicking the Ball:
a. Formation:
1. All players of the kicking team must be inbounds and all
players must be behind the restraining line.
2. Players can be anywhere behind the restraining line on
kickoffs.
PENALTY: Dead ball foul, illegal procedure, 5 yards from
the previous spot
b. Recovery of a free kick:
There are NO onside kicks.
NOTE: If the kicking team touches the ball before the receiving
team does, beyond the line of scrimmage, award the ball to
the receiving team at the spot where the kicking team first
touches it.
c. Free Kick at Rest:
If an inbounds free kick comes to rest and no player of either
team attempts to secure it, the ball becomes dead and belongs
to the receiving team at the dead ball spot
d. Free Kick Behind the Goal line:
If any free kick lands on or behind the goal line, the ball
may be run out of the end zone or downed.
e. Protected Scrimmage Kick:
The kicking team must have 4 players (5 for Co-Rec) within
one yard of their scrimmage line and remain motionless until
the kick is made. The defense can not cross their scrimmage
line until the ball is kicked.
PENALTY: Illegal Procedure, 5 yards from the previous spot
The kicker must be at least 2 yards behind the scrimmage
line when receiving the snap and must kick immediately and
in a continuous motion
PENALTY: Delay of game, 5 yards from the previous spot.
AFTER BEING PUNTED: A K player cannot kick the ball to himself/herself
or any other K player.
PENALTY: illegal kicking, 10 yards from previous spot
7. Snapping, Handing, and passing the ball:
a. Ball Responsibility:
The team in possession of the ball is responsible for retrieving
the ball after a down. The officials are not responsible for
placing the ball on the scrimmage line.
b. Encroachment:
No player on the defense may encroach, touch the ball, nor
make contact with opponents or in any way interfere with them.
This includes standing in the neutral zone.
PENALTY: Encroachment, 5 yards from the previous spot
c. False Start:
No offensive player shall make a false start. A false start
includes simulating a charge or start of play (the offense
may not move). This penalty is enforced whether the ball is
snapped or not.
PENALTY: Dead ball foul, illegal procedure, 5 yards from
the previous spot.
d. Formation on the line:
The offensive team must have at least 4 players (5 for Co-Rec)
on their scrimmage line at the time of the snap. All players
must be inbounds.
PENALTY: Illegal Procedure, 5 yards from the previous spot.
e. Motion:
ONE offensive player may be in motion any distance from the
line of scrimmage provided he/she is not moving forward at
the time of the snap.
PENALTY: Illegal Motion, 5 yards from the previous spot.
f. Shift:
Before the snap, offensive players who attempt to shift positions
must come to a complete stop and remain stationary in legal
position for at least 1 second prior to the snap.
PENALTY: Illegal procedure, 5 yards from the previous spot
g. The Snap:
The snap can be passed back to the receiver in any manner
provided it is a continuous motion and starts from the ground.
PENALTY: Dead Ball, illegal snap, 5 yards from the line of
scrimmage
8. Forward and Backward Passing:
NOTE: The initial direction of the pass determines if it
is forwards or backwards
a. Illegal Forward Pass: A forward pass is illegal:
1. If the passer crosses the line of scrimmage when the ball
leaves his/her hand
2. If intentionally thrown to the ground or out-of-bounds
to save loss of yardage
3. If there is more than one forward pass
PENALTY: Illegal forward pass, 5 yards from the spot of the
foul and a loss of down
NOTE: It is LEGAL for a player to run the ball over the line
and then:
(1) pass the ball backwards into the backfield and then throw
a forward pass or
(2) run the ball over the line of scrimmage and then retreat
back behind the line and then throw a forward pass.
b. Simultaneous Catch by Opposing Players:
Simultaneous catches are declared dead balls and possession
is awarded to the offense at the spot of the catch
9. Safety = 2 points
It is a safety when:
a. A runner carries the ball from the field of play to or
across his/her own goal line, and it becomes dead there in
his/her team's possession.
EXCEPTION: If a player's momentum carries him/her into the
endzone and the ball is declared dead there, the possession
is given to the player making catch at the spot where the
pass was intercepted or the kick was caught.
b. An offensive player commits any foul for which the penalty
is accepted and measurement is from a spot in his/her endzone
NOTE: When a safety is scored, the ball belongs to the scoring
team at their 15 yard line.
10. Personal Fouls: No player shall:
a. Punch, strike, steal or attempt to steal the ball from
a player in possession.
b. Trip an opponent
c. Contact an opponent who is on the ground
d. Throw the runner to the ground
e. Hurdle another player
f. Contact an opponent either before or after the ball is
declared dead
g. Make any contact with an opponent deemed as unnecessarily
rough outside the rules
h. Deliberately drive or run into a defensive player
I. Clip(contact from behind)an opponent
j. Hold or tackle a runner.
PENALTY: Personal Foul, 10 yards, from the end of the run.
k. Rough the passer.
PENALTY: Roughing the passer, 10 yards from the previous
spot and an automatic first down.
11. Blocking/Rushing:
a. Offensive Screen Blocking:
The offense may only block without creating any contact.
The blocker acts as a screen to ward off defenders. Offensive
players must have their hands at their sides or behind their
backs when screen blocking.
PENALTY: Personal foul, 10 yards from the previous spot.
NOTE:If an illegal block occurs in the offensive backfield,
the penalty is enforced from the SPOT of the foul (all but
one principle)
b. Use of hands or arms by the defense
Defensive players must go around the offensive player's screen
block. The arms and hands MAY NOT be used as a wedge to contact
the opponent.
12. Flag Guarding:
Runners may not guard the flag belt, either intentionally
or unintentionally, to deny the opportunity for an opponent
to pull or remove the flag belt.
Flag guarding includes, but is not limited to:
a. Swinging the hands or arms over the flag belt to prevent
an opponent from deflagging or placing the ball over the flag
belt for the same purpose.
b. Lowering the shoulders, placing the arm over the flag
belt.
c. Stiff arming an opponent.
PENALTY: Flag guarding, 10 yard penalty from the spot of
the foul.
V. Co - Rec Modifications
1. Teams consist of a maximum of 8 players (4 women, 4 men).
Combinations of 4 men and 3 women will be allowed as will
3 men and 4 women.
2. A minimum of 6 players (2 women, 4men) are required to
begin a game and avoid a forfeit.
3. The "Mercy Rule" is 25 points for Co-Rec. If
a team is ahead by 25 points or more at the 2 minute mark
of the second half the game will be over. If a team scores
25 points or more during the final 2 minutes of the second
half, the game will cease at that point.
4. The offensive line consists of 5 players who must be on
their line of scrimmage at the time of the snap.
5. If a female throws, runs, or catches a pass for a touchdown
the team will be awarded 9 points.
6. Male ball carrier may not advance the ball through the
line of scrimmage. There are no restrictions for a male ball
carrier once they are beyond the line of scrimmage.
PENALTY: Illegal Procedure, 5 yards from spot of the foul.
7. If a female passer completes a forward pass to a male
receiver behind the team's scrimmage line and he runs beyond
the scrimmage line it is an illegal forward pass.
PENALTY: Illegal forward pass, 5 yards from spot of the pass,
and loss of down.

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