COF INTRAMURALS
5-on-5
Leagues| Rules |
Leagues
Men's A
Men's B
Women's
Co-Rec

5-on-5 Basketball Rules
All rules adopted by the National Federation of State High
School Associations will be in effect EXCEPT FOR THESE MODIFICATIONS.
Games will take place at the Jean Yawkey Center at Emmanuel
College, Tansey Gymnasium at WIT, and at the MassArt Gymnasium
PLAYER ELIGIBILITY
All players must be student, faculty, or staff of one of
the six Colleges of the Fenway institutions or be a staff
member of the Colleges of the Fenway or spouse of one of those
COF members. Each player must show a student, faculty, or
staff ID to the supervisor prior to each game. A player may
ONLY play for one men's or women's team and one co-rec team.
A player MAY NOT play for a team in the A and B league (for
example you may not play on a men's A and a men's B team).
If a player is caught playing for more than one team, that
player will be disqualified from the league and the team's
that used that player will forfeit all games in which that
player competed.
Varsity basketball players are ineligible
and may not play in the Intramural Leagues.
Mercy Rule
If one team has a twenty (20) point lead over their opponents
at the one minute mark or a thirty (30) point lead at the
two minute mark or a fifty (50) point lead with 5 minutes
left, the game will be over. If at anytime during the last
minute a team reaches a 20+ point margin, the game will be
over.
Equipment
1. ALL INTRAMURAL BASKETBALL TEAMS ARE REQUIRED TO WEAR THE
SAME COLOR SHIRTS OR JERSEYS WITH PERMANENT NUMBERS FOR ALL
PLAYERS. NO TAPE IS ALLOWED FOR NUMBERS. EACH PLAYER ON THE
TEAM SHALL WEAR A DIFFERENT NUMBER. NUMBER MUST BE ON BACK
AND FRONT OF JERSEY AND BE LEGIBLE.
2. A player is not allowed to play without the proper shirt/jersey
and legal number. A legal number is any number between 00-55
with no digit being higher than five.
3. Each team is responsible for bringing a basketball. In
the women's games, a regulation sized women's ball will be
used. In CO-IM games, if teams can not agree on the ball size,
a women's ball shall be used. The Intramural staff will provide
game balls, but teams must bring their own balls to warm up
with. Team captain's and officials will decide on a game ball.
4. Illegal equipment includes the following:
· All jewelry (ie: barrettes, rings, string bracelets,
rubber bands, eye rings, etc.)
· Headwear (ie: bandannas, caps, etc.).
· A guard, cast or brace made of hard and unyielding
leather, plaster, pliable (soft) plastic, metal or any other
hard substance - even though covered with soft padding - when
worn on the elbow, hand, finger, wrist or forearm.
· EXCEPTION: A headband no wider than 2 inches and
made of nonabrasive, unadorned, single-colored cloth, elastic,
fiber, soft leather or rubber may be worn. Rubber/cloth (elastic)
bands may be used to control hair.
5. The Division of Recreational Sports will provide mesh
jerseys for all games. Teams will be required to wear the
mesh jerseys if they do not provide their own legal jerseys
or there is a color conflict between teams. Those teams that
wear the jerseys will be required to wear a full short sleeve
t-shirt under the mesh jerseys. NO SLEEVELESS T-SHIRTS.
Players
1. If at least four players are not present at the scheduled
game time, a forfeit will be declared..
2. A speaking captain shall be designated for each team.
He or she alone may approach the officials with questions.
Individuals designated as coaches will be considered team
players.
Timing
1. The game will consist of two 20-minute halves, with three
minutes between halves. The clock will run continuously throughout
the game until the last minute of EACH HALF. During the last
minute of each half, the clock will stop during all dead balls.
MERCY RULE: If one team has a twenty (20) point lead over
their opponents at the one minute mark or a thirty (30) point
lead at the two minute mark or a fifty (50) point lead with
5 minutes left, the game will be over. If at anytime during
the last minute a team reaches a 20+ point margin, the game
will be over.
2. Game time is forfeit time.
3. Each team will be allowed three (3) time-outs per game.
Each timeout will be a 30-second timeout.
4. Overtimes will be two minutes in length and the clock
will stop during all dead balls. Only one time-out is allowed
each team in each overtime period. Time-outs not used during
regulation play CANNOT be used in overtime periods.
Fouls
1. Free throws are awarded for: a. Personal fouls in the
act of shooting (if the shot is missed: 2 free throws on 2-point
shots, 3 free throws on 3-point shots. If the shot is made:
1 Free Throw). b. Intentional fouls. c. Flagrant fouls. d.
Technical fouls.
2. Once a team reaches seven fouls, the other team will be
in the bonus, meaning they will shoot 1 and 1 for all non-shooting,
non-player possession fouls from fouls 7-9. After 10 fouls,
the team will take two free throws for all non-shooting, non-player
possession fouls.
3. During free throw attempts, ALL players in marked lane
spaces will NOT be allowed to move in or out of these spaces
until the ball touches the rim. The shooter cannot move over
the free throw line until the shot has hit the rim or backboard.
Players lined up outside of the 3-point arc must stay behind
the free-throw line extended and can not cross the arc until
the ball touches the rim.
Sportsmanlike Conduct
Good sportsmanship is a high priority of Intramural Basketball.
Complaining to officials is not allowed. Officials are an
integral part of the program and carry the authority of the
division as an employee.
Sportsmanship Rating:
Each team will be given a sportsmanship rating at the conclusion
of each game. The rating will be assigned by the officials
that work the game on a 0 to 4 scale. TEAMS MUST MAINTAIN
AN AVERAGE OF 3.0 TO BE ELIGIBLE FOR PLAYOFFS, regardless
of win/loss records and captains meeting attendance.
The basis for each rating on the scale is as follows:
4 - Excellent Conduct and Sportsmanship Players
cooperate fully with the officials and other team members.
The captain calmly converses with officials about rule interpretations
and calls. The captain also has full control of his/her teammates.
Teams that win by forfeit will receive a "4".
3 Good Conduct and Sportsmanship Team members
verbally complain about some decisions made by the officials
and/or show minor dissension, which may or may not merit a
technical foul. Teams that receive 1 technical foul will receive
no higher than a "3" rating.
2 - Average Conduct and Sportsmanship Team shows
verbal dissent towards officials and/or the opposing team,
which may or may not merit a technical foul. Captain exhibits
minor control over his/her teammates, but is in control with
himself/herself. Teams receiving multiple technical fouls
will receive no higher than a 2 rating.
1 Below Average Conduct and Sportsmanship Teams
constantly comment to the officials and/or the opposing team
from the field and/or sidelines. The team captain exhibits
little or no control over teammates and/or himself/herself.
A team which receives an ejection can receive no higher than
a "1" rating.
0 Poor Conduct and Sportsmanship Team is completely
uncooperative. Captain has no control over teammates, and/or
himself/herself. Any team causing a game to be forfeited,
other than by not showing, or receives multiple ejections
shall receive a "0" rating.
· A team that receives a "0" rating must
have their captain meet with the Intramural Coordinator the
following day to be eligible to play their next contest.
· A team must have a 3.0 average or better sportsmanship
rating to be eligible to participate in playoffs.
· A team winning a contest by forfeit or default will
receive a "4" rating.
· A team losing a contest by forfeit will receive
a 2 rating.
Sportsmanship Ratings During the Playoffs:
· If a team receives a "0" rating they will
be eliminated from the playoffs.
· If a team receives a "1" rating, the captain
must meet with the Intramural Coordinator the following day
to discuss the rating. A decision will be made as to whether
the team will continue to participate in the playoffs. If
they do continue in the playoffs, they must receive a "4"
or "3" rating for remaining playoff games.
· A player receiving an ejection will be disqualified
from all remaining playoff games.
Player disqualification results from:
· Accumulating 5 personal fouls. This is not considered
an ejection. Technical fouls count as personal fouls.
Player ejection results from:
· TWO individual technical fouls on the player.
· Any flagrant foul.
A player who is removed from the game:
· Shall report to the nearest Supervisorl to have
an incident report filled out.
· Shall leave the building immediately after filling
out report.
· Shall submit a statement regarding the incident
to the intramural Coordinator by noon the next business day
and set up an appointment with the Intramural Coordinator.
· Shall be suspended a minimum of 1 additional game.
Team disqualification results from:
· Four technical fouls accumulated by players or team
in a single game. Team may be eliminated from post season
tournament play.
· Teams that forfeit twice during the regular season
will be removed from the league.
· A team not attending the mandatory captains meeting
(only disqualified from playoffs, not remaining regular season
games).
· A game stopped by the official for misconduct.
· Failure of an ejected player or team captain to
follow through on the process of ejections.
Fan Behavior
Team Captains are responsible for fans. A technical foul
will be assessed to the team captain/bench if fans are acting
in an unsportsmanlike manner. This technical foul will result
in a personal foul for the captain.
Co-Intramural Modification
Teams consist of 3 men and 2 women. A team shall not start
a game with less than 4 players and 1 male must be present
to field a legal team (3 men and 2 women, or 2 women and 2
men, or 3 women and 1 man). There must always be AT LEAST
2 women on the court at all times.
IMPORTANT
1. Game time is forfeit time.
2. Overtime will be TWO minutes in length with the clock
stopping on all whistles.
Playoff Information
To be eligible for playoffs teams must:
Maintain a good Sportsmanship standing (see sportsmanship
section)
Not forfeit more than 1 game.
Have a team representative attend the mandatory captains meeting
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